Summoners war first attack crit damage. You command a formation of characters and give them orders according to which of their cards are in your hand, similar to games like RAID: Shadow Legend and Cookie Run: Kingdom. Summoners war first attack crit damage

 
 You command a formation of characters and give them orders according to which of their cards are in your hand, similar to games like RAID: Shadow Legend and Cookie Run: KingdomSummoners war first attack crit damage  (R + Lv

Comes with zero cooldown time which grants an increased crit hit rate with self-invincibility for the Light Pirate Captain. -> With max tower, + guild you get +56% atk, while you get 25% cd with tower, + skill up (that count as cd in crit dmg calculation), so its almost even. Attacks all enemies 2 times with the energy of pitch-black darkness. 5 Cooltime Turn -1Attacks all enemies 2 times with the energy of pitch-black darkness. Pierces the enemy's soul, disturbing the enemy's HP recovery for 2 turns, and recovering 35% HP if the enemy dies. Crit. [Automatic Effect] + Lv. + Damage +10%. Bombs' stun is resistable. 7* {ATK} Show Skill Ups. bale bj5: 85k eHP, +1700 att, +260% critdmg. cogumush. 4 Cooltime Turn -1 + Lv. Take a note on her total attack value; Go to Garen Forest normal 1 (these monsters have negligible Def, so the result is "cleaner"), see how much damage she deals to one of the monsters with both 2nd and 3rd skills; Remove one of her att runes, take note on her new attack value and repeat the previous step;And he decreases the enemies attack power for 2 turns with a 100% chance on his first skill (well, 100% before accuracy and resistance) when maxed. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Spinning Smash. 67 max crit rate rolls to get to slot 4. 5 Cooltime Turn -1 + Lv. Attack! Heal! (9. At first glance, Crit Damage looks like a sure winner. dmg. CryptoTry to reapp swift runes with innate first as they can be used for different types of damage dealers or support depends on the result. Critical Hits won’t occur when attacking the enemy. 2 Damage +5% + Lv. 3 Damage +10% + Lv. + Damage +10% + Cooltime Turn -1. Just combine skill 3 and skill 4 in the same line. Say no more. [Automatic Effect] (Reusable in 4 turns). Among the Summoners War:. 0. Remember that if Chakram Dancer and Boomerang Warrior are in the same team, some of their skill will be buffed. Throws a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance. 3 Damage +10% + Lv. A good rune build for Mi Ying is a classical nuker-style Rage/Blade with lots of %attack and crit damage. crushing doesn't crit at all so crit damage isnt applied to it, if you want to make use of it for example: if you have pungbaek you may want to pump more attack than crit damage btw it is affected by defense break meaning if there's enemy hwa or verde with defense break s/he will get 1 shotted sometimes it takes 1/2 of kumar hp but usually kumar kick my ass when. 5 Harmful Effect Rate +10% + Lv. + Damage +10%. Lighting Emperors introduce a new mechanic with their passive ability that they all share: Knowledge. attack, crit) apart from speed to do damage - and because all his hits are single hit, if. + Damage +5%. All common & necessary debuffs have been covered, with the addition of Beneficial Effect Block from Fei (Dark Kung Fu Girl). Discuss the game with fellow summoners around the globe!Bloodthirst ( {ATK}* (2. Damage Resistance Accuracy; 110: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 25: 3: Min: 1995 Max: 3600: Min: 138Total combined will always favor atk, so I don't know how you ended up with more crit damage. I run 1. Each attack has a 35% chance to inflict Continuous Damage for 1 turn and the skill will deal 50% increased damage to enemies under Continuous Damage Effects. Critical Rate Edit Critical Rate, abbreviated in-game as CRI Rate, is the probability of landing a Critical Hit. " I've personally sent an enquiry to c2us regarding cdmg's stats on artifacts. 85 crit rate is goal since elemental advantage in dragons gives 15 crit rate to tarq. All monsters start out with a base critical rate of 15%, and this can. GalleonInflicts great damage with multiple stabs and inflicts Continuous Damage for 2 turns if you get a Critical Hit. 3 Damage +5% + Lv. Increase the Accuracy of ally monsters by 30%. 5 Damage +10% + Lv. 4 Damage +10% + Lv. 3 Damage +10% + Lv. + Damage +5% + Damage +15% + Effect Rate +20% + Cooltime Turn -1 Strikes the [Hidden Aim] pose. Inflicts Continuous Damage that can't be resisted by the number proportional to the damage dealt for 2 tu. Gains a turn instantly if the enemy gets defeated from this attack. Acquires another turn, up to 2 turns, if the enemy falls asleep. Some prefer to give up CRIT to focus on her role as a Support, investing in HP and DEF , as well as some ATK for the recovery. 4 Damage +15% + Lv. Rate Crit. 5 Cooltime Turn -1 After the crit rate patch, it may have been better to go for Crit rate slot 4 with atk, spd, hp, +1 like def or ACC but since you choose that already, I would keep it. A low-crit Feng Yan will, for example, delete Camillas really easy, while a crit will make her cleanse the DEF break. LATE. It does a 10k hit, with 50% crit damage (no +CD%) then it will do a 15k hit. Getting a violent proc on her can mean getting 2-3 continuous damage debuffs on every enemy. Rolls 2 dice to attack all enemies and randomly grants Unrecoverable, Decrease DEF, Increased chances of landing a Glancing Hit Effects for 2 turns. Summoners War: Sky Arena Wiki Monsters Element. Moves to a safer location to cast spells when an enemy approaches, or upon taking damage. 2 Harmful Effect Rate +5% + Lv. 2 Damage +10% + Lv. 4 Damage +10% + Lv. The damage increases by 20% for each harmful effect on the enemy. Summoners War: Sky Arena Wiki Monsters Element. ago. Absorbs the target's Attack Bar by 25% to increase the Attack Bar of all allies. Inflicts great damage by slashing the enemy with the energy of the sword and reduces the enemy's Attack Bar by 50%. Its simple. Shouts out to broly for the account p. 1 support mons that don't rely on crit will do more damage to you. Join demone aka demonevational in this video as we talk theory on crit rate vs crit damage in summoners war sky arena. 5 Cooltime Turn -1 + Lv. Rate Crit. Well on Verdehile for example you obviously want 100% crit rate. Lv. Bombs cannot crit. All relevant stats need to be filled in in the spreadsheet. Each attack has a 75% chance to leave a Brand and Silence the target for 2 turns. also remember that homunculus can't be used for Defense in Arena or in the Guild Battle. (Reusable in 3 turns). Upgrade your gear cautiously, ensuring that you’re investing in pieces with the right sub-stats. Single target heal and cleanse, some damage on third – better units out there, not recommended. 5 Damage +10% + Lv. Lv. Archer Takes down the enemy from a long range with their extensive attack range. your first set has a little too much CD, but if you use bernard lead, you will get another 30% atk, so its about fine. Ex. PvE: Vampire/Blade or Vampire/Nemesis - SPD / Crit Dmg / %ATK or %ATK / Crit Dmg / %ATK with speed attack crit rate and crit damage substats. Attacks all enemies 3 times with a cyclone. Mine with +446 attack and 168% crit damage can do 50-60k on g10 with s3. 5 Cooltime Turn -1 The value was around +/-2. 5% on it, if you Google summoners war damage fluctuations it comes up, people looked into it a few times. Which one should i use? hellhound for more damage or hunter for defence?So again Swift runes with speed sub stats, Fatal with Attack, Crit Rate or Crit Damage etc. 2 Damage +5% + Lv. + Attack Bar Recovery +10% + Attack Bar Recovery +10%Summoners War: Sky Arena Wiki Monsters Element. 3 Damage +10% + Lv. Clean Shot: Attacks an enemy, inflicting the amount of HP you've lost as damage. A total of 400 artifacts and 300 Conversion Stones can be held at any one time, not counting those equipped on monsters. The only thing that won't is the additional damage from his passive. Rate Crit. I haven't tested enough to determine whether the mistake is a phantom 0-damage second crit-chance, or whether it is possible for an HP. EARLY RUNES. 5% of enemy's max HP thing is untouched. Blocks all enemies (boss excluded) from removing harmful effects for 1 turn. 4 Damage +10% + Lv. Absorbs the Attack Bar by 10% for each turn of the harmful effects on the target. (Reusable in 4 turns). Rate Crit. 2 Damage +5% + Lv. Shouts out to broly for the account p. for a monster with 300 speed, it will add 240 damage to each hit on an attack. Back at the series again! Talking about CD, looking into all sorts of it from the Crit Damage per skill, Single target Crit Damage and Crit Damage from Good. 3 and the results in ur 2nd lushen by 1. . Cogma Skills. 2 Damage +10% + Lv. 2 Harmful Effect Rate +5%. He is very easy to skill-up since he is farmable at Faimon Volcano scenario. damage% on 4th slot. 43. Damage +10%. I do agree Lyn is best off enemy hp though. Looking for mainly off of the monsters hp, not off enemy hp. Subreddit for mobile game Summoners War: Sky Arena. Calls upon the wandering souls to attack the target 4 times. But mostly rage+blade is come with 1 set. Damage Resistance Accuracy; 100: 15%:. 2 Damage +10% + Lv. Attacks an enemy and absorbs the Attack Bar by 15% with a 50% chance. I also assume you will crit every time, just to make things a little bit. 58% from it, plus 15% from your base crit chance, and you're already at 73% chance to crit. The damage will be offset and your Attack Bar will be filled up if you receive damage during the turn of the enemy. Damage +10%. 4 Damage +10% + Lv. Some misconceptions about crit damage only being for attack based monsters, let's see what other places we can use it to our benefit. He is really good for. + Lv. 3 Damage +5% + Lv. Crit damage is good if you put it on a unit that crits a lot. Now let's take the +15 6* runes as our condition. 2 Damage +10% + Lv. The damage is proportionate to the enemy's MAX HP. Discuss the game with fellow summoners around the globe!Increase the Defense of ally monsters in Guild Content by 21%. 5% of the enemy's max HP, separate, but added together for the final number. Attacks the enemy to disturb its HP recovery for 2 turns with a 70% chance. He use his runes as he want man, who know if there is btr set for other mons. The damage increases according to your MAX HP. (Reusable in 4 turns) + Lv. Cdmg as bad helps with waves, but it is not useful for the boss stages where he ONLY hits them when they are above 80% hp. However, for a guy like Darion, hp's pretty handy in getting him to survive longer, and crit damage doesn't do much for a low crit rate. 4 Damage +10% + Lv. Each attack disturbs the enemy's HP recovery for 1 turn. (Reusable in 2 turns) + Lv. 7* {ATK} Show Skill Ups. Put in some thresholds like Crit = 70%, desired minimum HP values. Throws a magic ball to attack the enemy target and weakens the Defense for 2 turns with a 50% chance. More effects will be granted as the sum of the numbers increases. Feng Yan Skills. That said, you should be running crit damage in slot 4 if you have decent crit% to. 3 Attack Bar Recovery +5% + Lv. Business, Economics, and Finance. The first team for GB7 is: (1) Belladeon – Light Inugami. they are not the exact same stats. Attacks an enemy 4 times, with each attack having a 50% chance to weaken the Defense for 2 turns. Damage Resistance Accuracy; 100: 15%: 50%: 40%: 0%: Level Stars HP Atk Def; 30: 4: Min: 3615 Max: 6150. 5 Cooltime Turn -1 + Lv. Always lands a Critical Hit if the enemy's HP is 30% or lower. Join demone aka demonevational in this video as we talk theory on crit rate vs crit damage in summoners war sky arena. Max stacks of knowledge is 5. Just pulled Miles and was pleasantly surprised at how he performs. I would make sure to have CR and ACC and 2 grindables for the other two substats. 3 Damage +10% + Lv. However, Monsters' max. [Seal of Water] is automatically activated if the enemy dies. Spurt (Passive): Increases the attack speed by 15. 4 Harmful Effect Rate +5%. Speed Crit. Multiplier: 3. Rage. + Cooltime Turn -1. 2 Damage +5% + Lv. • 8 yr. You will be doing double damage (almost) thanks to the 80% crit. Endure. End Game. 76 rolls less. 5 Damage +10%Increased CRI Resist - Decreases the chances of being attacked with a critical hit by 50%. Multiplier: 5. It was made by some guy named Natawut Chuenpimolchankit‎ from the Summoners War: International Gamers Group. of elements at the enemy to attack 2 times and reduces the enemy's Attack Power for 2 turns with a 20% chance for each attack. 4* {ATK}) Attacks an enemy and recovers all allies by 50% of the inflicted damage. Rate Crit. If you want constant attack, pick a random number and make it the attack. Just pulled Miles and was pleasantly surprised at how he performs. 2 Damage +5% + Lv. 26= 1582. For example, attackers alike lushen prioritizing attack, crit rate and crit damage stands more as a "burst" damage dealer, while implementing speed into the equation will provide more of a "sustainable" damage dealer route. in my test it was split by 2. With a decent crit rate or a crit rate leader skill, you can expect to be landing 4–6 dots on this skill. Rate Crit. 2 Damage +10% + Lv. Defense evens out the damage you are taking i. This attack receives a 50% Critical Rate bonus, and stuns the enemy for 1 turn when this attack lands as a Critical Hit. (Reusable in 4 turns). 2 Damage +10% + Lv. 5 Damage +10%His first skill is a three hit plus reduce attack speed debuff, this means that his passive procs three times with his first skill. Speed Crit. S1 Def. 4 Cooltime Turn -1On the other help, an monster this is meant to be a damage dealer should are runes with sub-stats ensure increase Attack, Critical Rate, and Critical Damage. Reddit Post:. Conclusion. Attack rune damage - 1000 x 63% = 1630 x 170% = 2445 Crit Rune Damage - 1000 x 20% = 1200 x 230% = 2760Summoners War: Sky Arena Wiki Monsters Element. (Reusable in 4 turns). Fire Monsters; Water Monsters; Wind Monsters. 4 Damage +10% + Lv. Afterwards, increases your. Well on Verdehile for example you obviously want 100% crit. 90% Critical Rate for all non-fire monsters, and 105% Critical Rate for Fire Monsters (Elemental Advantage). Sieq is available to all summoners since the very early stages of the game: he will be the first single target nuker players will rely on. SUMMONERS WAR FAN SITE! GUILD BATTLE GUIDE; EARN CRYSTALS; Search Monsters. As a general rule, players supposed aim for runes with higher. Crit. Attacks the enemy target to inflict damage. Increases the Critical Rate for 2 turns and instantly attacks an enemy with a powerful strike. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. Each attack has a 25% chance to stun the enemy for 1 turn. This skill has a 30% chance to activate the Sword of the Supreme Sky Wolf, and the activation chance increases by 20% additionally when you land a Critical Hit. Each strike reduces the enemy's Attack Bar by 20% (Reusable in 5 turns) + Lv. Its good to start with 2 stacks but C2+ RTA and Arena, most of the time you start with 5 stacks due to opponents all having shield or will runes. (Reusable in 5 turns) + Lv. Without knowing all three of attack crit rate and crit damage, you are asking an impossible question. 7* {ATK} Show Skill Ups. Stats. Even without her continuous damage passive, she will still stop the boss from getting a lot of turns due to attack bar reduction. 3 Recovery +5%. This attack will deal more damage according to your MAX HP. Obs: TotalAttack = BaseATK(White)+BonusATK(Green) The part in Bold is what matters to us, since the multiplier is a fixed amount for. 4 Damage +10% + Lv. (Reusable in 3 turns). Among the Summoners War:. 3 Cooltime Turn -1 But i wonder how it really works. Kro (Dark Inugami) is a good attack monster in Summoners War. Once you enter the game after its release, you will become the summoner who summons the monsters for your aid to protect this kingdom named Rahil,. 58% crit rate. You probably got a few 100% Critical Rate monsters laying around, such as Verdehile and Astar. However in real life scenario you also have to factor in crit rate (and other effects like glancing) to determine how often you can actually get the benefit of CD. + Lv. Crit. It takes 11. Strikes the [Hidden Aim] pose. Stats. I am going to build a Ahman but can only get him to 60% crit. . Yaku: With a self-buff on skill 1, max hp damage and continuous damage on skill 2, and five attacks with a 25% chance to ignore defense on skill 3, not to mention awakening into a 15% crit rate bonus, this little guy was made to wreck bosses. for me, bsr5 was easy, but my best critdmg set is only 240. on top of that only the Icaru using teamup gets atkbuff from the passive. Fire Monsters ; Water Monsters. Attacks the enemy with a powerful lightning. If I can recall, the bombs do stack (I faced a double fire joker team before) but it maybe cleanse/resisted too. Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. Damage Resistance Accuracy; 90: 15%: 50%:. Speed Crit. Inflicts continuous damage for 3 turns if you get a critical hit. So first lets fix: CR = 100% -> Every attack will be critical. 2 Damage +5% + Lv. 6 Cooltime Turn -1 Decreases the incoming damage by 35% and increases the damage dealt by 50% if the enemy has lower Attack Power than yours. 2 Damage +10% + Lv. Lv. 4 Damage +10% + Lv. Good set runes for Fire Inugami, available since the early game, are Fatal and Blade sets with lot of attack and crit damage. Summoners War: Sky Arena Wiki Monsters Element. Shoots a sharp energy from the sword to attack and increases your Attack Speed for 2 turns. 4 Damage +10% + Lv. This yields a base damage of around 3586. This is particularly useful on units with high values of attack on their first skill or special attack effects. Discuss the game with fellow summoners around the globe!. 3 Damage +10% + Lv. Crit. Deals great damage to a number of enemies or neutralizes spells to gain advantage. dmg. Attacks all enemies 2 to 3 times. Even without her continuous damage passive, she will still stop the boss from getting a lot of turns due to attack bar reduction. Deals great damage to a number of enemies or neutralizes spells to gain advantage. Married at First Sight; The Real Housewives of Dallas; My 600-lb Life; Last Week Tonight with John Oliver; Celebrity. + Lv. 6 Cooltime Turn -1 Pierces the enemy with a spear and inflicts damage proportional to their MAX HP. 3 Cooltime. Attacks the enemy with the power of condensed magic. Does anyone know how it works? I currently have it on my Taor who has 3 skills and a leader skill. (Reusable in 4 turns). This attack won't land as Glancing Hits. Rip no crit damage, you can sell those runes. lets say the monster has 700 attack 700x2. There is an advantage though if you're the offense and can pick teams with no cleanse. Rate Crit. Look at your runes, figure out about what stats work best (Optimizer is great for this but apparently bannable. (Reusable in 3 turns) + Lv. Summons a teddy bear to attack the enemy. Engraving 2 pieces of this Rune will increase the Monster's Resistance by 20%. It is also important to consider the quality of runes, which are typed into Normalized, Magic, Rare, Victor, and Legend. Fire Monsters; Water Monsters. + Lv. Yaku: With a self-buff on skill 1, max hp damage and continuous damage on skill 2, and five attacks with a 25% chance to ignore defense on skill 3, not to mention awakening into a 15% crit rate bonus, this little guy was made to wreck bosses. for me, bsr5 was easy, but my best critdmg set is only 240. 3 Damage +10% + Lv. Chemical_Pyro •. This monster scales purely off attack. 2 Damage +5% + Lv. Rashaka have something like (130+ 1. Multiplier: 3. In addition, recovers HP by 30% of the inflicted damage. Damage Received by X Element does NOT apply to self-inflicted damage i. Summoners War: Sky Arena Wiki Monsters Element. Attacks the enemy target to inflict damage, ties the target's shadow, and grants an effect that gives 50% of the first hit damage to all enemies and increases your Attack Bar by 100% if the target takes single-target skill damage. Figured out I didnt need shield runes, I went Swift Will (SPD HP HP) hes on 260 spd. . 5 Cooltime Turn -1The ones with the most accuracy first and the one with most ark/crit rat/ crit DMG last to make more damage with monsters/boss under Def break. 3 Harmful Effect Rate +5% + Lv. This attack will ignore a portion of the enemy's Defense as your HP status worsens. Speed Crit. Each attack has a 50% chance to decrease the target's Attack Power for 2 turns. 3 Damage +10% + Lv. Baleygr the Fire Lightning Emperor is a nat 5 fusion monster. Each attack deals 25% increased damage if the enemy is under harmful effects, and deals 30% more damage if the target has light attribute. 5 Cooltime Turn -1How Viable is Crit Resist? Crit Resist is a relatively rare buff that is seldom used. Deals great damage to a single target or applies harmful effects to reduce its battle ability. Arena Defense. (Reusable in 5 turns) + Lv. Second is lanett third skill, I believe these values can be found online somewhere not sure where tho. 5 Removing Artifacts 6 Artifact Conversion Effects Each artifact possesses one main effect or property. Homunculus Skills. Homunculus Wind is a monster released in the Summoners War 3. 3 Damage +5% + Lv. (Reusable in 5 turns) + Lv. 27+36=63. Still a work in progress farming a few more efficient Determination sets. Recently on a thread, someone said that a rep from C2Us told them no crit damage effects stack. Inflicts damage proportional to the Enemy's MAX HP. 5 Cooltime Turn -1Karl (Dark Neostone Fighter) is a nice attack monster in Summoners War featured in the May 2017 Hall of Heroes. Also, Miles additional damage is based on his speed not attack so. 2*. (Reusable in 5 turns) + Lv. According to their response, MULTI CRIT DAMAGE do not stack. 3 Damage +10% + Lv. Multiplier: 3. 2 Damage +10% + Lv. Throws a ball in flames to attack all enemies 2 times and inflicts continuous damage for 2 turns with each attack. 3 Harmful Effect Rate +10% + Lv. 1: Damage +5%The way their AD works is if Leo goes first, the damage dealt will proc Lucifer passive to boost attack bar of the team to cleave. The less HP the targeted enemy currently has, the larger the damage becomes and the cooldown time is removed if the enemy dies. pose and increases the Attack Bar by 50% when you defeat an enemy while in the pose. 4 Cooltime Turn -1As the other Panda Warriors, the first skill is a multiple hit DEF break: also for this reason Mi Ying aìcan deal a lot of damage if runed properly. 2 Damage +5% + Lv. Bomb damage is calculated at time of placement, by the monster that placed the bomb. The skill will also deal 30% increased damage on the enemies that do not have any beneficial effects. Increase the Critical Rate of ally monsters by 24%. 100% crit rate and enough to deal 3k to the dragon in main stage should clear. The provoke effect is guaranteed if the attack lands as a Critical Hit. Chart: WAR : When can we use CRIT DAMAGE? Schizophrenic Gamer 292K subscribers Subscribe 769 38K views 7 years ago Some misconceptions about crit. 3 Harmful Effect Rate +10% + Lv.